Searched refs:total_components (Results 1 – 2 of 2) sorted by relevance
163 uint32_t total_components = 0; in etna_link_shaders() local171 etna_bitarray_set(component_use, 2, total_components, varying->use[comp]); in etna_link_shaders()172 total_components += 1; in etna_link_shaders()177 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2)); in etna_link_shaders()
109 const unsigned total_components = MAX2(17, (data_components in establish_uniform_storage() local111 const unsigned red_zone_components = total_components - data_components; in establish_uniform_storage()128 rzalloc_array(prog, union gl_constant_value, total_components); in establish_uniform_storage()