Searched refs:transposeGL (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1344 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; in assignUniforms() local 1447 …UniformMatrix2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1448 …UniformMatrix3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1449 …UniformMatrix4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1450 …iformMatrix2x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1451 …iformMatrix2x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1452 …iformMatrix3x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1453 …iformMatrix3x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1454 …iformMatrix4x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1455 …iformMatrix4x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 1841 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; in assignUniforms() local 1944 …ECK_CALL(glUniformMatrix2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1945 …ECK_CALL(glUniformMatrix3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1946 …ECK_CALL(glUniformMatrix4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1947 …K_CALL(glUniformMatrix2x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1948 …K_CALL(glUniformMatrix2x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1949 …K_CALL(glUniformMatrix3x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1950 …K_CALL(glUniformMatrix3x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1951 …K_CALL(glUniformMatrix4x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms() 1952 …K_CALL(glUniformMatrix4x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
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