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Searched refs:transposeGL (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp1344 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; in assignUniforms() local
1447 …UniformMatrix2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1448 …UniformMatrix3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1449 …UniformMatrix4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1450 …iformMatrix2x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1451 …iformMatrix2x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1452 …iformMatrix3x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1453 …iformMatrix3x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1454 …iformMatrix4x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1455 …iformMatrix4x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1841 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; in assignUniforms() local
1944 …ECK_CALL(glUniformMatrix2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1945 …ECK_CALL(glUniformMatrix3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1946 …ECK_CALL(glUniformMatrix4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1947 …K_CALL(glUniformMatrix2x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1948 …K_CALL(glUniformMatrix2x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1949 …K_CALL(glUniformMatrix3x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1950 …K_CALL(glUniformMatrix3x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1951 …K_CALL(glUniformMatrix4x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()
1952 …K_CALL(glUniformMatrix4x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); … in assignUniforms()