Searched refs:tri0 (Results 1 – 1 of 1) sorted by relevance
1392 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local1397 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()1400 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()1599 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local1604 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()1607 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()1773 const bool tri0 = (wx-posEps)/dstW + (wy-posEps)/dstH <= 1.0f; in computeTextureLookupDiff() local1778 DE_ASSERT(tri0 || tri1); in computeTextureLookupDiff()1781 for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) in computeTextureLookupDiff()2246 const bool tri0 = nx + ny - posEps <= 1.0f; in computeTextureLookupDiff() local[all …]