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Searched refs:triangleBatch (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.cpp182 triangleBatch[i] = 0; in Renderer()
1119 Triangle *triangle = triangleBatch[unit]; in processPrimitiveVertices()
1566 Triangle *triangle = triangleBatch[unit]; in setupSolidTriangles()
1611 Triangle *triangle = triangleBatch[unit]; in setupWireframeTriangle()
1668 Triangle *triangle = triangleBatch[unit]; in setupVertexTriangle()
1712 Triangle *triangle = triangleBatch[unit]; in setupLines()
1737 Triangle *triangle = triangleBatch[unit]; in setupPoints()
2041 triangleBatch[i] = (Triangle*)allocate(batchSize * sizeof(Triangle)); in initializeThreads()
2096 deallocate(triangleBatch[i]); in terminateThreads()
2097 triangleBatch[i] = 0; in terminateThreads()
DRenderer.hpp403 Triangle *triangleBatch[16]; member in sw::Renderer
/external/swiftshader/src/Device/
DRenderer.cpp156 triangleBatch[i] = nullptr; in Renderer()
992 Triangle *triangle = triangleBatch[unit]; in processPrimitiveVertices()
1289 Triangle *triangle = triangleBatch[unit]; in setupTriangles()
1334 Triangle *triangle = triangleBatch[unit]; in setupLines()
1359 Triangle *triangle = triangleBatch[unit]; in setupPoints()
1663 triangleBatch[i] = (Triangle*)allocate(batchSize * sizeof(Triangle)); in initializeThreads()
1718 deallocate(triangleBatch[i]); in terminateThreads()
1719 triangleBatch[i] = 0; in terminateThreads()
DRenderer.hpp370 Triangle *triangleBatch[16]; member in sw::Renderer