Searched refs:twoToTheMipLevel (Results 1 – 4 of 4) sorted by relevance
/external/skia/tests/ |
D | MipMapTest.cpp | 78 int twoToTheMipLevel = 1 << (i + 1); in test_mipmap_generation() local 79 int currentWidth = width / twoToTheMipLevel; in test_mipmap_generation() 80 int currentHeight = height / twoToTheMipLevel; in test_mipmap_generation()
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/external/skqp/tests/ |
D | MipMapTest.cpp | 78 int twoToTheMipLevel = 1 << (i + 1); in test_mipmap_generation() local 79 int currentWidth = width / twoToTheMipLevel; in test_mipmap_generation() 80 int currentHeight = height / twoToTheMipLevel; in test_mipmap_generation()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 1012 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 1013 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 1014 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 1045 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 1046 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 1047 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 1118 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local 1119 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_compressed_texture() 1120 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_compressed_texture() 1144 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local [all …]
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 976 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 977 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 978 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 1009 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local 1010 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture() 1011 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture() 1082 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local 1083 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_compressed_texture() 1084 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_compressed_texture() 1108 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local [all …]
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