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Searched refs:twoToTheMipLevel (Results 1 – 4 of 4) sorted by relevance

/external/skia/tests/
DMipMapTest.cpp78 int twoToTheMipLevel = 1 << (i + 1); in test_mipmap_generation() local
79 int currentWidth = width / twoToTheMipLevel; in test_mipmap_generation()
80 int currentHeight = height / twoToTheMipLevel; in test_mipmap_generation()
/external/skqp/tests/
DMipMapTest.cpp78 int twoToTheMipLevel = 1 << (i + 1); in test_mipmap_generation() local
79 int currentWidth = width / twoToTheMipLevel; in test_mipmap_generation()
80 int currentHeight = height / twoToTheMipLevel; in test_mipmap_generation()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1012 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local
1013 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture()
1014 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture()
1045 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local
1046 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture()
1047 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture()
1118 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local
1119 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_compressed_texture()
1120 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_compressed_texture()
1144 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local
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/external/skqp/src/gpu/gl/
DGrGLGpu.cpp976 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local
977 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture()
978 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture()
1009 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_texture() local
1010 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_texture()
1011 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_texture()
1082 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local
1083 int currentWidth = SkTMax(1, baseWidth / twoToTheMipLevel); in allocate_and_populate_compressed_texture()
1084 int currentHeight = SkTMax(1, baseHeight / twoToTheMipLevel); in allocate_and_populate_compressed_texture()
1108 int twoToTheMipLevel = 1 << currentMipLevel; in allocate_and_populate_compressed_texture() local
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