Searched refs:type_ordinal (Results 1 – 2 of 2) sorted by relevance
737 glw::GLdouble getExpectedValue(glw::GLuint type_ordinal, glw::GLuint element) const;
5051 glw::GLdouble GPUShaderFP64Test3::getExpectedValue(glw::GLuint type_ordinal, glw::GLuint element) c… in getExpectedValue() argument5053 return m_base_type_ordinal + (13.0 * (glw::GLdouble)type_ordinal) + in getExpectedValue()5177 glw::GLuint type_ordinal = 1; in prepareUniformBuffer() local5188 ++it_uniform_details, ++it_uniform_offsets, ++it_uniform_matrix_strides, ++type_ordinal) in prepareUniformBuffer()5201 const glw::GLdouble value = getExpectedValue(type_ordinal, element); in prepareUniformBuffer()5512 glw::GLuint type_ordinal = 1; in writeMainBody() local5559 end != it; ++it, ++type_ordinal) in writeMainBody()5564 if (1 != type_ordinal) in writeMainBody()5575 stream << getExpectedValue(type_ordinal, element); in writeMainBody()