Searched refs:uHalf (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 180 mipmap.uHalf[0] = halfTexelU; in setTextureLevel() 181 mipmap.uHalf[1] = halfTexelU; in setTextureLevel() 182 mipmap.uHalf[2] = halfTexelU; in setTextureLevel() 183 mipmap.uHalf[3] = halfTexelU; in setTextureLevel()
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D | Sampler.hpp | 32 short uHalf[4]; member
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 179 mipmap.uHalf[0] = halfTexelU; in setTextureLevel() 180 mipmap.uHalf[1] = halfTexelU; in setTextureLevel() 181 mipmap.uHalf[2] = halfTexelU; in setTextureLevel() 182 mipmap.uHalf[3] = halfTexelU; in setTextureLevel()
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D | Sampler.hpp | 32 short uHalf[4]; member
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 672 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 674 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 879 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 763 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 765 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 970 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
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