Searched refs:ubo_id (Results 1 – 1 of 1) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_renderer.c | 3539 int shader_type, int *ubo_id) in vrend_draw_bind_ubo_shader() argument 3575 glBindBufferRange(GL_UNIFORM_BUFFER, *ubo_id, res->id, in vrend_draw_bind_ubo_shader() 3578 …rmBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ubo_locs[shader_type][shader_ubo_idx], *ubo_id); in vrend_draw_bind_ubo_shader() 3579 (*ubo_id)++; in vrend_draw_bind_ubo_shader() 3698 int ubo_id = 0, sampler_id = 0; in vrend_draw_bind_objects() local 3700 vrend_draw_bind_ubo_shader(ctx, shader_type, &ubo_id); in vrend_draw_bind_objects() 4034 int sampler_id = 0, ubo_id = 0; in vrend_launch_grid() local 4035 vrend_draw_bind_ubo_shader(ctx, PIPE_SHADER_COMPUTE, &ubo_id); in vrend_launch_grid()
|