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Searched refs:ubo_size (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c194 if (!shader->ubo_size) in vc4_upload_ubo()
197 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); in vc4_upload_ubo()
Dvc4_context.h161 uint32_t ubo_size; member
Dvc4_program.c2648 shader->ubo_size += c->ubo_ranges[i].size; in vc4_get_compiled_shader()
2652 if (shader->ubo_size) { in vc4_get_compiled_shader()
2657 shader->ubo_size / 4); in vc4_get_compiled_shader()
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_uniforms.c155 if (!shader->prog_data.base->ubo_size) in vc5_upload_ubo()
159 shader->prog_data.base->ubo_size, in vc5_upload_ubo()
/external/mesa3d/src/broadcom/compiler/
Dvir.c627 prog_data->ubo_size += range->size; in v3d_set_prog_data_ubo()
630 if (prog_data->ubo_size) { in v3d_set_prog_data_ubo()
635 prog_data->ubo_size / 4); in v3d_set_prog_data_ubo()
Dv3d_compiler.h559 uint32_t ubo_size; member