Searched refs:ubo_size (Results 1 – 6 of 6) sorted by relevance
194 if (!shader->ubo_size) in vc4_upload_ubo()197 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); in vc4_upload_ubo()
161 uint32_t ubo_size; member
2648 shader->ubo_size += c->ubo_ranges[i].size; in vc4_get_compiled_shader()2652 if (shader->ubo_size) { in vc4_get_compiled_shader()2657 shader->ubo_size / 4); in vc4_get_compiled_shader()
155 if (!shader->prog_data.base->ubo_size) in vc5_upload_ubo()159 shader->prog_data.base->ubo_size, in vc5_upload_ubo()
627 prog_data->ubo_size += range->size; in v3d_set_prog_data_ubo()630 if (prog_data->ubo_size) { in v3d_set_prog_data_ubo()635 prog_data->ubo_size / 4); in v3d_set_prog_data_ubo()
559 uint32_t ubo_size; member