Searched refs:uniformColor (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/effects/ |
D | GrOverrideInputFragmentProcessor.cpp | 31 auto uniformColor = _outer.uniformColor; in emitCode() local 32 (void)uniformColor; in emitCode() 60 pdman.set4fv(uniformColorVar, 1, (_outer.uniformColor).vec()); in onSetData() 85 if (uniformColor != that.uniformColor) return false; in onIsEqual() 94 , uniformColor(src.uniformColor) in GrOverrideInputFragmentProcessor()
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D | GrOverrideInputFragmentProcessor.h | 35 return ConstantOutputForConstantInput(this->childProcessor(0), uniformColor); in constantOutputForConstantInput() 49 SkPMColor4f uniformColor; variable 55 SkPMColor4f uniformColor, in GrOverrideInputFragmentProcessor() argument 58 (OptimizationFlags)OptFlags(fp, useUniform ? uniformColor : literalColor)) in GrOverrideInputFragmentProcessor() 60 , uniformColor(uniformColor) in GrOverrideInputFragmentProcessor()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 558 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor); 566 …extureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor) in genReferenceTexture() argument 573 tcu::clear(reference.getAccess(), fbColor.asUint() + uniformColor.asUint()); in genReferenceTexture() 577 tcu::clear(reference.getAccess(), fbColor.asInt() + uniformColor.asInt()); in genReferenceTexture() 583 const tcu::Vec4 fragmentColor = tcu::sRGBToLinear(fbColor) + uniformColor; in genReferenceTexture() 588 tcu::clear(reference.getAccess(), fbColor + uniformColor); in genReferenceTexture() 597 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate() local 600 tcu::TextureLevel reference = genReferenceTexture(fbColor, uniformColor); in iterate() 604 genUniformColor(uniformColor); in iterate() 631 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor… [all …]
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