Home
last modified time | relevance | path

Searched refs:uniformColorVar (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/effects/
DGrOverrideInputFragmentProcessor.cpp36 uniformColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
43 uniformColorVar.isValid() ? args.fUniformHandler->getUniformCStr(uniformColorVar) in emitCode()
59 if (uniformColorVar.isValid()) { in onSetData()
60 pdman.set4fv(uniformColorVar, 1, (_outer.uniformColor).vec()); in onSetData()
64 UniformHandle uniformColorVar; member in GrGLSLOverrideInputFragmentProcessor