Searched refs:uniformColorVar (Results 1 – 1 of 1) sorted by relevance
36 uniformColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()43 uniformColorVar.isValid() ? args.fUniformHandler->getUniformCStr(uniformColorVar) in emitCode()59 if (uniformColorVar.isValid()) { in onSetData()60 pdman.set4fv(uniformColorVar, 1, (_outer.uniformColor).vec()); in onSetData()64 UniformHandle uniformColorVar; member in GrGLSLOverrideInputFragmentProcessor