Searched refs:uniform_dirty_bits (Results 1 – 7 of 7) sorted by relevance
351 vc4->prog.cs->uniform_dirty_bits | in vc4_draw_vbo()352 vc4->prog.vs->uniform_dirty_bits | in vc4_draw_vbo()353 vc4->prog.fs->uniform_dirty_bits)) || in vc4_draw_vbo()
167 uint32_t uniform_dirty_bits; member
425 shader->uniform_dirty_bits = dirty; in vc4_set_shader_uniform_dirty_flags()
401 vc5->prog.cs->uniform_dirty_bits | in vc5_draw_vbo()402 vc5->prog.vs->uniform_dirty_bits | in vc5_draw_vbo()403 vc5->prog.fs->uniform_dirty_bits)) { in vc5_draw_vbo()
151 uint32_t uniform_dirty_bits; member
476 shader->uniform_dirty_bits = dirty; in vc5_set_shader_uniform_dirty_flags()
592 static const uint32_t uniform_dirty_bits = in etna_emit_state() local595 if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits)) in etna_emit_state()600 if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits)) in etna_emit_state()