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Searched refs:unique_shader_id (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.h90 uint32_t unique_shader_id) in shader_module()
95 gpu_validation_shader_id(unique_shader_id) { in shader_module()
Dgpu_validation.cpp617 … std::vector<unsigned int> &new_pgm, uint32_t *unique_shader_id) { in GpuInstrumentShader() argument
640 *unique_shader_id = gpu_state->unique_shader_module_id++; in GpuInstrumentShader()
647 … uint32_t *unique_shader_id, VkShaderModuleCreateInfo *instrumented_create_info, in GpuPreCallCreateShaderModule() argument
649 bool pass = GpuInstrumentShader(dev_data, pCreateInfo, *instrumented_pgm, unique_shader_id); in GpuPreCallCreateShaderModule()
Dcore_validation.h130 uint32_t unique_shader_id; member
636 … uint32_t* unique_shader_id, VkShaderModuleCreateInfo* instrumented_create_info,
659 uint32_t* unique_shader_id);
Dshader_validation.cpp2344 …eateShaderModule(device_data, pCreateInfo, pAllocator, pShaderModule, &csm_state->unique_shader_id, in PreCallRecordCreateShaderModule()
2360 …rv ? new shader_module(pCreateInfo, *pShaderModule, spirv_environment, csm_state->unique_shader_id) in PostCallRecordCreateShaderModule()