Searched refs:unique_shader_id (Results 1 – 4 of 4) sorted by relevance
/external/vulkan-validation-layers/layers/ |
D | shader_validation.h | 90 uint32_t unique_shader_id) in shader_module() 95 gpu_validation_shader_id(unique_shader_id) { in shader_module()
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D | gpu_validation.cpp | 617 … std::vector<unsigned int> &new_pgm, uint32_t *unique_shader_id) { in GpuInstrumentShader() argument 640 *unique_shader_id = gpu_state->unique_shader_module_id++; in GpuInstrumentShader() 647 … uint32_t *unique_shader_id, VkShaderModuleCreateInfo *instrumented_create_info, in GpuPreCallCreateShaderModule() argument 649 bool pass = GpuInstrumentShader(dev_data, pCreateInfo, *instrumented_pgm, unique_shader_id); in GpuPreCallCreateShaderModule()
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D | core_validation.h | 130 uint32_t unique_shader_id; member 636 … uint32_t* unique_shader_id, VkShaderModuleCreateInfo* instrumented_create_info, 659 uint32_t* unique_shader_id);
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D | shader_validation.cpp | 2344 …eateShaderModule(device_data, pCreateInfo, pAllocator, pShaderModule, &csm_state->unique_shader_id, in PreCallRecordCreateShaderModule() 2360 …rv ? new shader_module(pCreateInfo, *pShaderModule, spirv_environment, csm_state->unique_shader_id) in PostCallRecordCreateShaderModule()
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