Searched refs:unusedHints (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 727 deUint32 unusedHints); 767 deUint32 unusedHints) in generateDeclaration() argument 816 if (unusedHints != 0) in generateDeclaration() 818 << (unusedHints == UNUSED_BOTH ? in generateDeclaration() 820 unusedHints == UNUSED_VERTEX ? "vertex shader" : in generateDeclaration() 821 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???"); in generateDeclaration()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 812 …:ostringstream& src, const VarType& type, const char* name, int indentLevel, deUint32 unusedHints); 850 …::ostringstream& src, const VarType& type, const char* name, int indentLevel, deUint32 unusedHints) in generateDeclaration() argument 898 if (unusedHints != 0) in generateDeclaration() 899 src << " // unused in " << (unusedHints == UNUSED_BOTH ? "both shaders" : in generateDeclaration() 900 unusedHints == UNUSED_VERTEX ? "vertex shader" : in generateDeclaration() 901 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???"); in generateDeclaration()
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockCase.cpp | 992 …onst VarType& type, const std::string& name, int indentLevel, deUint32 unusedHints, deUint32 flags… 1036 …onst VarType& type, const std::string& name, int indentLevel, deUint32 unusedHints, deUint32 flags… in generateDeclaration() argument 1076 if (unusedHints != 0) in generateDeclaration() 1077 src << " // unused in " << (unusedHints == UNUSED_BOTH ? "both shaders" : in generateDeclaration() 1078 unusedHints == UNUSED_VERTEX ? "vertex shader" : in generateDeclaration() 1079 unusedHints == UNUSED_FRAGMENT ? "fragment shader" : "???"); in generateDeclaration()
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