Searched refs:updateMatrix (Results 1 – 6 of 6) sorted by relevance
110 updateMatrix = true; in VertexProcessor()223 updateMatrix = true; in setModelMatrix()234 updateMatrix = true; in setViewMatrix()242 updateMatrix = true; in setBaseMatrix()251 updateMatrix = true; in setProjectionMatrix()832 if(!updateMatrix) return; in updateTransform()896 updateMatrix = false; in updateTransform()
343 bool updateMatrix; member in sw::VertexProcessor
175 void updateMatrix(const SkMatrix& matrix);
322 void SkPDFDevice::GraphicStackState::updateMatrix(const SkMatrix& matrix) { in updateMatrix() function in SkPDFDevice::GraphicStackState1605 fActiveStackState.updateMatrix(entry.fMatrix); in setUpContentEntry()
179 void updateMatrix(const SkMatrix& matrix);
322 void SkPDFDevice::GraphicStackState::updateMatrix(const SkMatrix& matrix) { in updateMatrix() function in SkPDFDevice::GraphicStackState1618 fActiveStackState.updateMatrix(entry.fMatrix); in setUpContentEntry()