/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 83 ureg = ureg_create( PIPE_SHADER_VERTEX ); in util_make_vertex_passthrough_shader_with_so() 257 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writemask() 349 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writedepth() 402 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writedepthstencil() 466 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_tex_shader_writestencil() 546 struct ureg_program *ureg = ureg_create(PIPE_SHADER_FRAGMENT); in util_make_empty_fragment_shader() 570 ureg = ureg_create( PIPE_SHADER_FRAGMENT ); in util_make_fragment_cloneinput_shader() 764 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in util_make_fs_msaa_resolve() 826 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in util_make_fs_msaa_resolve_bilinear() 925 ureg = ureg_create(PIPE_SHADER_GEOMETRY); in util_make_geometry_passthrough_shader()
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/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mc.c | 115 shader = ureg_create(PIPE_SHADER_VERTEX); in create_ref_vert_shader() 172 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_ref_frag_shader() 244 shader = ureg_create(PIPE_SHADER_VERTEX); in create_ycbcr_vert_shader() 323 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_ycbcr_frag_shader()
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D | vl_matrix_filter.c | 55 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader() 89 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader()
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D | vl_deint_filter.c | 70 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader() 95 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_copy_frag_shader() 139 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_deint_frag_shader()
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D | vl_compositor.c | 66 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader() 274 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_video_buffer() 296 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_weave_rgb() 319 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_deint_yuv() 357 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_palette() 411 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_rgba() 446 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader_rgb_yuv()
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D | vl_idct.c | 151 shader = ureg_create(PIPE_SHADER_VERTEX); in create_mismatch_vert_shader() 203 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_mismatch_frag_shader() 267 shader = ureg_create(PIPE_SHADER_VERTEX); in create_stage1_vert_shader() 330 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_stage1_frag_shader()
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D | vl_median_filter.c | 53 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader() 102 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader()
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D | vl_bicubic_filter.c | 57 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader() 170 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader()
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D | vl_zscan.c | 130 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader() 207 shader = ureg_create(PIPE_SHADER_FRAGMENT); in create_frag_shader()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_vs.c | 56 ureg = ureg_create(PIPE_SHADER_VERTEX); in get_dummy_vertex_shader() 274 ureg = ureg_create(PIPE_SHADER_VERTEX); in compile_passthrough_vs()
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D | svga_state_fs.c | 66 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in get_dummy_fragment_shader()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_pbo.c | 297 ureg = ureg_create(PIPE_SHADER_VERTEX); in st_pbo_create_vs() 343 ureg = ureg_create(PIPE_SHADER_GEOMETRY); in st_pbo_create_gs() 417 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in create_fs()
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D | st_cb_drawpixels.c | 136 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in get_drawpix_z_stencil_program() 203 struct ureg_program *ureg = ureg_create( PIPE_SHADER_VERTEX ); in make_passthrough_vertex_shader()
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_program.c | 104 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in fd_prog_blit()
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_vs.c | 190 ureg = ureg_create(PIPE_SHADER_VERTEX); in r300_dummy_vertex_shader()
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D | r300_fs.c | 223 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in r300_dummy_fragment_shader()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_tgsi.c | 274 ureg = ureg_create(PIPE_SHADER_VERTEX); in create_vs() 472 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in create_fs()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.h | 96 ureg_create(unsigned processor);
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D | tgsi_ureg.c | 2164 ureg_create(unsigned processor) in ureg_create() function
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/external/virglrenderer/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.h | 95 ureg_create( unsigned processor );
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D | tgsi_ureg.c | 1595 struct ureg_program *ureg_create( unsigned processor ) in ureg_create() function
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_program.c | 951 ureg = ureg_create(PIPE_SHADER_TESS_CTRL); in nvc0_program_init_tcp_empty()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.c | 3123 struct ureg_program *ureg = ureg_create(PIPE_SHADER_TESS_CTRL); in si_generate_fixed_func_tcs() 3434 struct ureg_program *ureg = ureg_create(PIPE_SHADER_VERTEX); in si_get_blit_vs()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_ff.c | 335 struct ureg_program *ureg = ureg_create(PIPE_SHADER_VERTEX); in nine_ff_build_vs() 1320 struct ureg_program *ureg = ureg_create(PIPE_SHADER_FRAGMENT); in nine_ff_build_ps()
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/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_surface.c | 914 ureg = ureg_create(PIPE_SHADER_FRAGMENT); in nv50_blitter_make_fp()
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