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Searched refs:useMatrix (Results 1 – 2 of 2) sorted by relevance

/external/skqp/fuzz/
DFuzzCanvas.cpp194 bool useMatrix; in make_fuzz_shader() local
215 fuzz->next(&useMatrix); in make_fuzz_shader()
216 if (useMatrix) { in make_fuzz_shader()
219 return img->makeShader(tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader()
224 fuzz->next(&useMatrix); in make_fuzz_shader()
225 if (useMatrix) { in make_fuzz_shader()
228 return SkShader::MakeBitmapShader(bitmap, tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader()
248 fuzz->next(&useMatrix, &useTile); in make_fuzz_shader()
249 if (useMatrix) { in make_fuzz_shader()
256 useMatrix ? &matrix : nullptr, in make_fuzz_shader()
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/external/skia/fuzz/
DFuzzCanvas.cpp194 bool useMatrix; in make_fuzz_shader() local
215 fuzz->next(&useMatrix); in make_fuzz_shader()
216 if (useMatrix) { in make_fuzz_shader()
219 return img->makeShader(tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader()
224 fuzz->next(&useMatrix); in make_fuzz_shader()
225 if (useMatrix) { in make_fuzz_shader()
228 return SkShader::MakeBitmapShader(bitmap, tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader()
248 fuzz->next(&useMatrix, &useTile); in make_fuzz_shader()
249 if (useMatrix) { in make_fuzz_shader()
256 useMatrix ? &matrix : nullptr, in make_fuzz_shader()
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