Searched refs:useMatrix (Results 1 – 2 of 2) sorted by relevance
/external/skqp/fuzz/ |
D | FuzzCanvas.cpp | 194 bool useMatrix; in make_fuzz_shader() local 215 fuzz->next(&useMatrix); in make_fuzz_shader() 216 if (useMatrix) { in make_fuzz_shader() 219 return img->makeShader(tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader() 224 fuzz->next(&useMatrix); in make_fuzz_shader() 225 if (useMatrix) { in make_fuzz_shader() 228 return SkShader::MakeBitmapShader(bitmap, tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader() 248 fuzz->next(&useMatrix, &useTile); in make_fuzz_shader() 249 if (useMatrix) { in make_fuzz_shader() 256 useMatrix ? &matrix : nullptr, in make_fuzz_shader() [all …]
|
/external/skia/fuzz/ |
D | FuzzCanvas.cpp | 194 bool useMatrix; in make_fuzz_shader() local 215 fuzz->next(&useMatrix); in make_fuzz_shader() 216 if (useMatrix) { in make_fuzz_shader() 219 return img->makeShader(tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader() 224 fuzz->next(&useMatrix); in make_fuzz_shader() 225 if (useMatrix) { in make_fuzz_shader() 228 return SkShader::MakeBitmapShader(bitmap, tmX, tmY, useMatrix ? &matrix : nullptr); in make_fuzz_shader() 248 fuzz->next(&useMatrix, &useTile); in make_fuzz_shader() 249 if (useMatrix) { in make_fuzz_shader() 256 useMatrix ? &matrix : nullptr, in make_fuzz_shader() [all …]
|