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Searched refs:useNormalizedCoordInput (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp1018 …texShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput);
1019 …ponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool use…
1106 …ertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) in genVertexShaderSource() argument
1115 + (useNormalizedCoordInput ? "in highp vec2 a_normalizedCoord; // (0,0) to (1,1)\n" : "") + in genVertexShaderSource()
1118 + (useNormalizedCoordInput ? "out highp vec2 v_normalizedCoord;\n" : "") + in genVertexShaderSource()
1124 + (useNormalizedCoordInput ? "\tv_normalizedCoord = a_normalizedCoord;\n" : "") + in genVertexShaderSource()
1133 bool useNormalizedCoordInput, in genFragmentShaderSource() argument
1138 DE_ASSERT(!usePixCoord || useNormalizedCoordInput); in genFragmentShaderSource()
1148 + (useNormalizedCoordInput ? "in highp vec2 v_normalizedCoord;\n" : "") + in genFragmentShaderSource()
1151 + (useNormalizedCoordInput ? "uniform highp vec2 u_viewportSize;\n" : "") + in genFragmentShaderSource()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp1412 …ertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useNormalizedCoordInput) in genVertexShaderSource() argument
1428 if (useNormalizedCoordInput) in genVertexShaderSource()
1434 if (useNormalizedCoordInput) in genVertexShaderSource()
1443 if (useNormalizedCoordInput) in genVertexShaderSource()
1455 bool useNormalizedCoordInput, in genFragmentShaderSource() argument
1462 DE_ASSERT(!usePixCoord || useNormalizedCoordInput); in genFragmentShaderSource()
1483 if (useNormalizedCoordInput) in genFragmentShaderSource()