Searched refs:usePrimitiveRestart (Results 1 – 8 of 8) sorted by relevance
69 if (onFlushRP->caps()->usePrimitiveRestart()) { in FindIndexBuffer()126 GrPrimitiveType primitiveType = caps.usePrimitiveRestart() in drawPaths()129 int numIndicesPerInstance = caps.usePrimitiveRestart() in drawPaths()133 auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart()); in drawPaths()
458 if (caps.usePrimitiveRestart()) { in initVS()482 if (caps.usePrimitiveRestart()) { in initVS()524 if (caps.usePrimitiveRestart()) { in initVS()
69 if (onFlushRP->caps()->usePrimitiveRestart()) { in FindIndexBuffer()124 GrPrimitiveType primitiveType = caps.usePrimitiveRestart() in drawPaths()127 int numIndicesPerInstance = caps.usePrimitiveRestart() in drawPaths()131 auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart()); in drawPaths()
457 if (caps.usePrimitiveRestart()) { in initVS()481 if (caps.usePrimitiveRestart()) { in initVS()523 if (caps.usePrimitiveRestart()) { in initVS()
148 gpu->caps()->usePrimitiveRestart()); in enableVertexArrays()150 if (gpu->caps()->usePrimitiveRestart() && in enableVertexArrays()
166 gpu->caps()->usePrimitiveRestart()); in enableVertexArrays()168 if (gpu->caps()->usePrimitiveRestart() && in enableVertexArrays()
66 bool usePrimitiveRestart() const { return fUsePrimitiveRestart; } in usePrimitiveRestart() function