Searched refs:use_code_object_v2 (Results 1 – 2 of 2) sorted by relevance
51 unsigned use_code_object_v2 : 1; member
62 if (!program->use_code_object_v2) { in si_compute_get_code_object()162 program->use_code_object_v2 = HAVE_LLVM >= 0x0400 && in si_create_compute_state()204 if (program->use_code_object_v2) { in si_create_compute_state()442 if (program->use_code_object_v2) { in si_switch_compute_shader()616 unsigned num_work_size_bytes = program->use_code_object_v2 ? 0 : 36; in si_upload_compute_input()