Searched refs:use_glsl_version (Results 1 – 3 of 3) sorted by relevance
156 const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && in _mesa_meta_GenerateMipmap() local190 if (use_glsl_version) { in _mesa_meta_GenerateMipmap()
966 const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && in _mesa_meta_BlitFramebuffer() local1013 use_glsl_version, false)) { in _mesa_meta_BlitFramebuffer()1018 if (mask & GL_DEPTH_BUFFER_BIT && use_glsl_version) { in _mesa_meta_BlitFramebuffer()1023 use_glsl_version, true)) { in _mesa_meta_BlitFramebuffer()
3014 const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader && in decompress_texture_image() local3105 if (use_glsl_version) { in decompress_texture_image()3172 if (!use_glsl_version) in decompress_texture_image()3231 if (!use_glsl_version) in decompress_texture_image()