Searched refs:use_shader (Results 1 – 2 of 2) sorted by relevance
24 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function249 bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf; in drawTextureProducerImpl()
31 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function258 bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf; in draw_texture_producer()