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Searched refs:use_shader (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/
DSkGpuDevice_drawTexture.cpp24 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function
249 bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf; in drawTextureProducerImpl()
/external/skia/src/gpu/
DSkGpuDevice_drawTexture.cpp31 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { in use_shader() function
258 bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf; in draw_texture_producer()