Searched refs:util_bitmask_add (Results 1 – 16 of 16) sorted by relevance
69 util_bitmask_add(struct util_bitmask *bm);
160 util_bitmask_add(struct util_bitmask *bm) in util_bitmask_add() function
337 variant->id = util_bitmask_add(svga->shader_id_bm); in define_gb_shader_vgpu10()405 variant->id = util_bitmask_add(svga->shader_id_bm); in svga_define_shader()
255 index = util_bitmask_add(svga->gb_query_alloc_mask); in allocate_query_block()308 index = util_bitmask_add(alloc->alloc_mask); in allocate_query_slot()512 sq->id = util_bitmask_add(svga->query_id_bm); in define_query_vgpu10()681 sq->id = util_bitmask_add(svga->query_id_bm); in svga_create_query()
272 SVGA3dRasterizerStateId id = util_bitmask_add(svga->rast_object_id_bm); in svga_emit_initial_state()
187 velems->id = util_bitmask_add(svga->input_element_object_id_bm); in define_input_element_object()
70 id = util_bitmask_add(svga->stream_output_id_bm); in svga_create_stream_output()
86 ds->id = util_bitmask_add(svga->ds_object_id_bm); in define_depth_stencil_state_object()
123 rast->id = util_bitmask_add(svga->rast_object_id_bm); in define_rasterizer_object()
209 id = util_bitmask_add(svga->input_element_object_id_bm); in svga_vdecl_to_input_element()
209 sv->id = util_bitmask_add(svga->sampler_view_id_bm); in svga_validate_pipe_sampler_view()
108 bs->id = util_bitmask_add(svga->blend_object_id_bm); in define_blend_state_object()
208 ss->id[i] = util_bitmask_add(svga->sampler_object_id_bm); in define_sampler_state_object()
553 s->view_id = util_bitmask_add(svga->surface_view_id_bm); in svga_validate_surface_view()