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Searched refs:uvec4 (Results 1 – 25 of 178) sorted by relevance

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/external/deqp/data/gles31/shaders/es32/
Dimplicit_conversions.test170 …output uvec4 out0 = [ uvec4(3, 4, 5, 6) | uvec4(2, 3, 4, 5) | uvec4(2, 3, 4, 5) | uvec4(4, 5, 6, 7…
181 out0 = in0 + uvec4(1, 2, 3, 4);
412 output uvec4 out0 = [ uvec4(2, 4, 6, 8) | uvec4(3, 3, 5, 10) | uvec4(4, 9, 5, 9) ];
423 out0 = in0 + uvec4(1, 2, 3, 4);
455 input uvec4 in0 = [ uvec4(2, 3, 5, 8) | uvec4(4, 6, 2, 9) | uvec4(1, 13, 7, 4) ];
767 input uvec4 in0 = [ uvec4(2, 3, 5, 8) | uvec4(4, 6, 2, 9) | uvec4(1, 13, 7, 4) ];
948 …output uvec4 out0 = [ uvec4(2, 4, 6, 8) | uvec4(1, 2, 3, 4) | uvec4(1, 2, 3, 4) | uvec4(3, 6, 9, 1…
959 out0 = in0 * uvec4(1, 2, 3, 4);
1190 output uvec4 out0 = [ uvec4(1, 4, 9, 16) | uvec4(2, 2, 6, 24) | uvec4(3, 14, 6, 20) ];
1201 out0 = in0 * uvec4(1, 2, 3, 4);
[all …]
Dlinkage_tessellation_varying_types.test1081 case uvec4
1083 desc "varying of type uvec4"
1086 …input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, …
1087 …output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4,…
1092 flat out mediump uvec4 vtx_var;
1103 flat in mediump uvec4 vtx_var[];
1104 flat out mediump uvec4 tc_out[];
1114 flat in mediump uvec4 tc_out[];
1115 flat out mediump uvec4 te_out;
1125 flat in uvec4 te_out;
Dlinkage_geometry_varying_types.test941 case uvec4
943 desc "varying of type uvec4"
946 …input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, …
947 …output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4,…
952 flat out mediump uvec4 vtx_var;
963 flat in mediump uvec4 vtx_var[];
964 flat out mediump uvec4 geo_var;
978 flat in uvec4 geo_var;
/external/deqp/data/gles31/shaders/es31/
Dimplicit_conversions.test170 …output uvec4 out0 = [ uvec4(3, 4, 5, 6) | uvec4(2, 3, 4, 5) | uvec4(2, 3, 4, 5) | uvec4(4, 5, 6, 7…
181 out0 = in0 + uvec4(1, 2, 3, 4);
412 output uvec4 out0 = [ uvec4(2, 4, 6, 8) | uvec4(3, 3, 5, 10) | uvec4(4, 9, 5, 9) ];
423 out0 = in0 + uvec4(1, 2, 3, 4);
455 input uvec4 in0 = [ uvec4(2, 3, 5, 8) | uvec4(4, 6, 2, 9) | uvec4(1, 13, 7, 4) ];
767 input uvec4 in0 = [ uvec4(2, 3, 5, 8) | uvec4(4, 6, 2, 9) | uvec4(1, 13, 7, 4) ];
948 …output uvec4 out0 = [ uvec4(2, 4, 6, 8) | uvec4(1, 2, 3, 4) | uvec4(1, 2, 3, 4) | uvec4(3, 6, 9, 1…
959 out0 = in0 * uvec4(1, 2, 3, 4);
1190 output uvec4 out0 = [ uvec4(1, 4, 9, 16) | uvec4(2, 2, 6, 24) | uvec4(3, 14, 6, 20) ];
1201 out0 = in0 * uvec4(1, 2, 3, 4);
[all …]
Dlinkage_tessellation_varying_types.test1083 case uvec4
1085 desc "varying of type uvec4"
1089 …input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, …
1090 …output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4,…
1095 flat out mediump uvec4 vtx_var;
1106 flat in mediump uvec4 vtx_var[];
1107 flat out mediump uvec4 tc_out[];
1117 flat in mediump uvec4 tc_out[];
1118 flat out mediump uvec4 te_out;
1128 flat in uvec4 te_out;
Dlinkage_geometry_varying_types.test943 case uvec4
945 desc "varying of type uvec4"
949 …input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, …
950 …output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4,…
955 flat out mediump uvec4 vtx_var;
966 flat in mediump uvec4 vtx_var[];
967 flat out mediump uvec4 geo_var;
981 flat in uvec4 geo_var;
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dconversions.test1311uvec4 out0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(2, 2, 2, 2) | uvec4(3, 3, 3, 3) | uve…
1324 out0 = uvec4(in0);
1383uvec4 out0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(2, 2, 2, 2) | uvec4(5, 5, 5, 5) | uve…
1396 out0 = uvec4(in0);
1455uvec4 out0 = [ uvec4(0, 0, 0, 0) | uvec4(2, 2, 2, 2) | uvec4(3, 3, 3, 3) | uvec4(8, 8, 8, 8) | uve…
1468 out0 = uvec4(in0);
1527 output uvec4 out0 = [ uvec4(1, 1, 1, 1) | uvec4(0, 0, 0, 0) ];
1540 out0 = uvec4(in0);
2130 …input uvec4 in0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(0, 2, 4, 9) | uvec4(32, 64, 51, …
2154 …input uvec4 in0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(0, 2, 4, 9) | uvec4(32, 64, 51, …
[all …]
Dlinkage.test1240 case uvec4
1242 desc "varying of type uvec4"
1245 …input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, …
1246 …output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4,…
1251 layout(location = 0) flat out mediump uvec4 var;
1262 layout(location = 0) flat in uvec4 var;
1933 case uvec4
1935 desc "varying of type uvec4 inside struct"
1938 …input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, …
1939 …output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4,…
[all …]
/external/deqp/data/gles3/shaders/
Dinvalid_implicit_conversions.test781 uvec4 b;
799 uvec4 c;
801 uvec4 b;
802 uvec4 c = a + b;
941 uvec4 b;
959 uvec4 c;
961 uvec4 b;
962 uvec4 c = a + b;
1101 uvec4 b;
1119 uvec4 c;
[all …]
Dconversions.test1311uvec4 out0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(2, 2, 2, 2) | uvec4(3, 3, 3, 3) | uve…
1324 out0 = uvec4(in0);
1383uvec4 out0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(2, 2, 2, 2) | uvec4(5, 5, 5, 5) | uve…
1396 out0 = uvec4(in0);
1455uvec4 out0 = [ uvec4(0, 0, 0, 0) | uvec4(2, 2, 2, 2) | uvec4(3, 3, 3, 3) | uvec4(8, 8, 8, 8) | uve…
1468 out0 = uvec4(in0);
1527 output uvec4 out0 = [ uvec4(1, 1, 1, 1) | uvec4(0, 0, 0, 0) ];
1540 out0 = uvec4(in0);
2130 …input uvec4 in0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(0, 2, 4, 9) | uvec4(32, 64, 51, …
2154 …input uvec4 in0 = [ uvec4(0, 0, 0, 0) | uvec4(1, 1, 1, 1) | uvec4(0, 2, 4, 9) | uvec4(32, 64, 51, …
[all …]
/external/deqp-deps/glslang/Test/
Dspv.specConstantOperations.vert64 const uvec4 uv = uvec4(sp_uint, sp_uint, -1, -2);
71 const uvec4 uv_from_bv = uvec4(bv_from_iv);
74 const uvec4 uv_from_iv = uvec4(iv);
97 const uvec4 uv_xor_2048 = uv ^ 0x800;
D300block.frag7 uvec4 v;
18 uvec4 bv;
28 uvec4 nbv;
33 uvec4 nbv;
Dspv.intOps.vert6 in uvec4 u4;
18 out uvec4 uout;
25 uout = uvec4(0);
36 uvec4 u4outHi, u4outLow;
Dspv.subgroupBallotNeg.comp11 uvec4 u4;
19 uvec4 relMask = gl_SubgroupEqMask +
25 uvec4 result = subgroupBallot(true);
D320.vert113 highp uvec4 f3 = texelFetch(bufSamp3, s3);
159 highp uvec4 t7 = texture(CA7, vec4(0.5));
163 highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
167 highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
173 highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
174 highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
184 imageStore(CA3, s3, uvec4(1));
188 highp uvec4 cl3 = imageLoad(rCA3, s3);
207 uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
D300BuiltIns.frag13 uvec4 uv4y;
35 uvec4 uv = min(uv4y, uy);
43 uvec4 uv10 = clamp(uv4y, umin, umax);
57 uvec4 uv11 = floatBitsToUint(v4);
Dspv.uint.frag7 flat in uvec4 v;
11 out uvec4 c;
61 c += uvec4(uint(af), uint(ab), uint(ai), count);
98 c += uvec4(count);
Dspv.bitCast.frag11 flat in uvec4 u4;
28 uvec4 udata = uvec4(0);
Dspv.bufferhandle6.frag28 uvec4 color = (accum != 0) ? uvec4(0,0,0,0) : uvec4(1,0,0,1);
Dspv.310.bitcast.frag11 flat in highp uvec4 u4;
26 highp uvec4 udata = uvec4(0);
Duint.frag7 uniform uvec4 v;
11 out uvec4 c;
67 c += uvec4(uint(af), uint(ab), uint(ai), count);
104 c += uvec4(count);
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp42 typedef tcu::UVec4 uvec4; typedef
331 std::string ImageTypePrefix<uvec4>() in ImageTypePrefix()
352 std::string ImageFormatPostfix<uvec4>() in ImageFormatPostfix()
373 GLenum TexInternalFormat<uvec4>() in TexInternalFormat()
394 GLenum TexType<uvec4>() in TexType()
415 GLenum TexFormat<uvec4>() in TexFormat()
1218 …addChild(new TestSubcase(m_context, "basic-nonMS-vs-uint", TestSubcase::Create<BasicNonMS<uvec4, 0… in init()
1221 …addChild(new TestSubcase(m_context, "basic-nonMS-tcs-uint", TestSubcase::Create<BasicNonMS<uvec4, … in init()
1224 …addChild(new TestSubcase(m_context, "basic-nonMS-tes-uint", TestSubcase::Create<BasicNonMS<uvec4, … in init()
1227 …addChild(new TestSubcase(m_context, "basic-nonMS-gs-uint", TestSubcase::Create<BasicNonMS<uvec4, 3… in init()
[all …]
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp44 typedef tcu::UVec4 uvec4; typedef
195 bool Equal(const uvec4& a, const uvec4& b, GLenum) in Equal()
532 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color) in ClearBuffer()
654 GLenum ShaderImageLoadStoreBase::Format<uvec4>() in Format()
684 GLenum ShaderImageLoadStoreBase::Type<uvec4>() in Type()
715 std::string ShaderImageLoadStoreBase::TypePrefix<uvec4>() in TypePrefix()
770 GLenum ShaderImageLoadStoreBase::ImageType<uvec4>(GLenum target) in ImageType()
1126 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1128 if (!Write(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(7, 0, 0, 1))) in Run()
1130 if (!Write(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
[all …]
Dgl4cShaderImageLoadStoreTests.cpp51 typedef tcu::UVec4 uvec4; typedef
269 bool Equal(const uvec4& a, const uvec4& b, GLenum) in Equal()
650 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color) in ClearBuffer()
876 GLenum ShaderImageLoadStoreBase::Format<uvec4>() in Format()
906 GLenum ShaderImageLoadStoreBase::Type<uvec4>() in Type()
936 std::string ShaderImageLoadStoreBase::TypePrefix<uvec4>() in TypePrefix()
1018 GLenum ShaderImageLoadStoreBase::ImageType<uvec4>(GLenum target) in ImageType()
1351 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1353 if (!Write(GL_RGB10_A2UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1355 if (!Write(GL_RG32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 0, 1))) in Run()
[all …]
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp42 typedef tcu::UVec4 uvec4; typedef
189 bool Equal(const uvec4& a, const uvec4& b, GLenum) in Equal()
517 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color) in ClearBuffer()
637 GLenum ShaderImageLoadStoreBase::Format<uvec4>() in Format()
663 GLenum ShaderImageLoadStoreBase::Type<uvec4>() in Type()
689 std::string ShaderImageLoadStoreBase::TypePrefix<uvec4>() in TypePrefix()
741 GLenum ShaderImageLoadStoreBase::ImageType<uvec4>(GLenum target) in ImageType()
1092 if (!Write(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
1094 if (!Write(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(7, 0, 0, 1))) in Run()
1096 if (!Write(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3))) in Run()
[all …]

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