/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/ARM/ |
D | arm-storebytesmerge.ll | 8 define arm_aapcs_vfpcc void @test(i8* %v50) #0 { 107 %v190 = getelementptr inbounds i8, i8* %v50, i32 394 109 %v191 = getelementptr inbounds i8, i8* %v50, i32 395 111 %v192 = getelementptr inbounds i8, i8* %v50, i32 396 113 %v193 = getelementptr inbounds i8, i8* %v50, i32 397 115 %v194 = getelementptr inbounds i8, i8* %v50, i32 398 117 %v195 = getelementptr inbounds i8, i8* %v50, i32 399 119 %v196 = getelementptr inbounds i8, i8* %v50, i32 400 121 %v197 = getelementptr inbounds i8, i8* %v50, i32 401 123 %v198 = getelementptr inbounds i8, i8* %v50, i32 402 [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/Hexagon/ |
D | wcsrtomb.ll | 100 %v50 = call i32 @f2(i8* %v48, i32 %v49, %s.0* %v4) #1 101 %v51 = icmp slt i32 %v50, 0 109 %v53 = icmp ult i32 %v32, %v50 119 %v54 = call i8* @f4(i8* %v31, i8* %v7, i32 %v50) #1 123 %v55 = icmp sgt i32 %v50, 0 127 %v56 = add nsw i32 %v50, -1 136 %v61 = add i32 %v60, %v50 140 %v62 = add i32 %v50, %v33 142 %v64 = getelementptr inbounds i8, i8* %v31, i32 %v50 143 %v65 = sub i32 %v32, %v50 [all …]
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D | constext-replace.ll | 138 %v50 = load i32, i32* @g0, align 4 139 store i32 %v50, i32* %v44, align 4 140 %v51 = getelementptr inbounds [13595 x i32], [13595 x i32]* @g1, i32 0, i32 %v50 142 %v52 = getelementptr inbounds [13595 x i32], [13595 x i32]* @g2, i32 0, i32 %v50
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D | swp-phi-dep1.ll | 72 %v50 = zext i8 %v43 to i32 78 %v56 = add i32 %v50, %v48 86 %v64 = sub i32 %v48, %v50
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D | registerscavenger-fail1.ll | 137 %v50 = load double, double* %v47, align 8, !tbaa !0 138 %v51 = fcmp olt double %v37, %v50 139 %v52 = select i1 %v51, double %v50, double %v37 145 %v58 = fcmp ogt double %v38, %v50 146 %v59 = select i1 %v58, double %v50, double %v38
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D | swp-epilog-phi5.ll | 110 %v50 = phi i8* [ %v45, %b4 ], [ %v76, %b5 ] 114 %v54 = phi i8* [ %v18, %b4 ], [ %v50, %b5 ] 131 store i8 %v69, i8* %v50, align 1 138 %v76 = getelementptr inbounds i8, i8* %v50, i32 2
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D | early-if-merge-loop.ll | 65 %v50 = add nuw nsw i32 %v13, 2 66 %v51 = getelementptr inbounds i32, i32* %v3, i32 %v50
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D | bug-allocframe-size.ll | 99 %v50 = load float, float* %v49, align 4 100 ret float %v50
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D | swp-phi-chains.ll | 50 %v9 = phi i32 [ %v6, %b0 ], [ %v50, %b1 ] 94 %v50 = tail call i32 @llvm.hexagon.M2.mpy.acc.sat.ll.s1(i32 %v47, i32 %v43, i32 %v49) 95 store i32 %v50, i32* @g3, align 4
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D | vect-set_cc_v2i32.ll | 99 %v50 = load i32, i32* %v6, align 8 100 %v51 = shl i32 %v50, 16 102 %v53 = and i32 %v50, -65536
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D | reg-scavengebug-2.ll | 16 %v1 = phi i32 [ 0, %b1 ], [ %v50, %b4 ] 73 %v50 = add nsw i32 %v1, 1 74 %v51 = icmp slt i32 %v50, 0
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D | vect_setcc_v2i16.ll | 89 %v50 = bitcast i16* %v46 to <4 x i16>* 90 store <4 x i16> %v49, <4 x i16>* %v50, align 8
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D | expand-condsets.ll | 79 %v50 = getelementptr inbounds i32, i32* %a2, i32 %v8 80 store i32 %v41, i32* %v50, align 4, !tbaa !0
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D | bkfir.ll | 72 %v50 = trunc i32 %v49 to i16 81 %v56 = phi i16 [ %v50, %b4 ], [ 0, %b2 ]
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D | sdr-reg-profit.ll | 74 %v50 = icmp ult i32 %v45, 30 75 br i1 %v50, label %b8, label %b51
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D | v6-inlasm1.ll | 80 %v50 = load <16 x i32>, <16 x i32>* %v14, align 64 82 %v52 = call <16 x i32> @llvm.hexagon.V6.vrdelta(<16 x i32> %v50, <16 x i32> %v51)
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D | reg_seq.ll | 66 %v50 = load i16, i16* %v49, align 2, !tbaa !3 83 %v67 = zext i16 %v50 to i64
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D | v60-haar-postinc.ll | 75 %v50 = tail call <16 x i32> @llvm.hexagon.V6.vsathub(<16 x i32> %v47, <16 x i32> %v46) 78 store <16 x i32> %v50, <16 x i32>* %v33, align 64, !tbaa !0
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D | regalloc-block-overlap.ll | 133 %v50 = tail call <32 x i32> @llvm.hexagon.V6.vmpyiewuh.128B(<32 x i32> undef, <32 x i32> %v49) #2 134 %v51 = tail call <64 x i32> @llvm.hexagon.V6.vcombine.128B(<32 x i32> undef, <32 x i32> %v50) #2
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D | swp-disable-Os.ll | 64 %v50 = add i32 %v45, %v49 69 %v55 = add i32 %v50, %v54
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D | swp-resmii-1.ll | 73 %v50 = tail call <16 x i32> @llvm.hexagon.V6.vsathub(<16 x i32> %v47, <16 x i32> %v46) 76 store <16 x i32> %v50, <16 x i32>* %v33, align 64
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D | v6vect-dh1.ll | 68 %v39 = phi <16 x i32> [ %v22, %b1 ], [ %v50, %b2 ] 79 %v50 = load <16 x i32>, <16 x i32>* %v49, align 64, !tbaa !4 84 %v55 = tail call <16 x i32> @llvm.hexagon.V6.valignbi(<16 x i32> %v50, <16 x i32> %v39, i32 4)
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D | fltnvjump.ll | 93 %v50 = load i16*, i16** %v16, align 4, !tbaa !0 94 %v51 = getelementptr inbounds i16, i16* %v50, i32 %v49 107 %v57 = load i16, i16* %v50, align 2, !tbaa !4
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D | multi-cycle.ll | 66 %v50 = tail call <16 x i32> @llvm.hexagon.V6.valignb(<16 x i32> %v40, <16 x i32> %v41, i32 62) 69 %v53 = tail call <16 x i32> @llvm.hexagon.V6.vabsdiffh(<16 x i32> %v50, <16 x i32> %v52)
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/Hexagon/autohvx/ |
D | float-cost.ll | 71 %v50 = fadd float %v49, %v44 75 %v54 = fsub float %v53, %v50 77 %v56 = fadd float %v50, %v55
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