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Searched refs:vHalf (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp185 mipmap.vHalf[0] = halfTexelV; in setTextureLevel()
186 mipmap.vHalf[1] = halfTexelV; in setTextureLevel()
187 mipmap.vHalf[2] = halfTexelV; in setTextureLevel()
188 mipmap.vHalf[3] = halfTexelV; in setTextureLevel()
DSampler.hpp33 short vHalf[4]; member
/external/swiftshader/src/Device/
DSampler.cpp184 mipmap.vHalf[0] = halfTexelV; in setTextureLevel()
185 mipmap.vHalf[1] = halfTexelV; in setTextureLevel()
186 mipmap.vHalf[2] = halfTexelV; in setTextureLevel()
187 mipmap.vHalf[3] = halfTexelV; in setTextureLevel()
DSampler.hpp33 short vHalf[4]; member
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp673 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
675 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
880 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_… in sample3D()
/external/swiftshader/src/Shader/
DSamplerCore.cpp764 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
766 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D()
971 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_… in sample3D()