Searched refs:vHalf (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 185 mipmap.vHalf[0] = halfTexelV; in setTextureLevel() 186 mipmap.vHalf[1] = halfTexelV; in setTextureLevel() 187 mipmap.vHalf[2] = halfTexelV; in setTextureLevel() 188 mipmap.vHalf[3] = halfTexelV; in setTextureLevel()
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D | Sampler.hpp | 33 short vHalf[4]; member
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 184 mipmap.vHalf[0] = halfTexelV; in setTextureLevel() 185 mipmap.vHalf[1] = halfTexelV; in setTextureLevel() 186 mipmap.vHalf[2] = halfTexelV; in setTextureLevel() 187 mipmap.vHalf[3] = halfTexelV; in setTextureLevel()
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D | Sampler.hpp | 33 short vHalf[4]; member
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 673 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 675 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 880 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_… in sample3D()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 764 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 766 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 971 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_… in sample3D()
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