Searched refs:vaoID (Results 1 – 2 of 2) sorted by relevance
66 deUint32 vaoID; in drawQuadWithVaoBuffers() local69 ctx.genVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()70 ctx.bindVertexArray(vaoID); in drawQuadWithVaoBuffers()111 ctx.deleteVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
812 deUint32 vaoID = 0; in renderTo() local852 ctx.genVertexArrays(1, &vaoID); in renderTo()853 ctx.bindVertexArray(vaoID); in renderTo()928 ctx.deleteVertexArrays(1, &vaoID); in renderTo()1498 deUint32 vaoID = 0; in renderTo() local1500 gl.genVertexArrays(1, &vaoID); in renderTo()1501 gl.bindVertexArray(vaoID); in renderTo()1541 gl.deleteVertexArrays(1, &vaoID); in renderTo()2306 deUint32 vaoID = 0; in iterate() local2335 gl.genVertexArrays(1, &vaoID); in iterate()[all …]