Searched refs:varying1 (Results 1 – 3 of 3) sorted by relevance
29 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec… in FragmentShadingContext() argument38 varyings[1] = varying1; in FragmentShadingContext()
40 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec…
401 int varying1, varying2; in calculate_point_sprite_mask() local404 varying1 = vert_reg_to_varying(c, reg, 0); in calculate_point_sprite_mask()405 if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) { in calculate_point_sprite_mask()406 if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0))) in calculate_point_sprite_mask()409 if (varying1 == BRW_VARYING_SLOT_PNTC) in calculate_point_sprite_mask()