Searched refs:vc4_bo (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_bufmgr.h | 34 struct vc4_bo { struct 63 struct vc4_bo *vc4_bo_alloc(struct vc4_screen *screen, uint32_t size, argument 65 struct vc4_bo *vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, 67 void vc4_bo_last_unreference(struct vc4_bo *bo); 68 void vc4_bo_last_unreference_locked_timed(struct vc4_bo *bo, time_t time); 69 struct vc4_bo *vc4_bo_open_name(struct vc4_screen *screen, uint32_t name, 71 struct vc4_bo *vc4_bo_open_dmabuf(struct vc4_screen *screen, int fd, 73 bool vc4_bo_flink(struct vc4_bo *bo, uint32_t *name); 74 int vc4_bo_get_dmabuf(struct vc4_bo *bo); 77 vc4_bo_set_reference(struct vc4_bo **old_bo, struct vc4_bo *new_bo) in vc4_bo_set_reference() [all …]
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D | vc4_bufmgr.c | 52 vc4_bo_label(struct vc4_screen *screen, struct vc4_bo *bo, const char *fmt, ...) in vc4_bo_label() 88 struct vc4_bo *first = LIST_ENTRY(struct vc4_bo, in vc4_bo_dump_stats() 91 struct vc4_bo *last = LIST_ENTRY(struct vc4_bo, in vc4_bo_dump_stats() 108 vc4_bo_remove_from_cache(struct vc4_bo_cache *cache, struct vc4_bo *bo) in vc4_bo_remove_from_cache() 116 static void vc4_bo_purgeable(struct vc4_bo *bo) in vc4_bo_purgeable() 127 static bool vc4_bo_unpurgeable(struct vc4_bo *bo) in vc4_bo_unpurgeable() 144 vc4_bo_free(struct vc4_bo *bo) in vc4_bo_free() 179 static struct vc4_bo * 184 struct vc4_bo *iter, *tmp, *bo = NULL; in vc4_bo_from_cache() 220 struct vc4_bo * [all …]
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D | vc4_cl.h | 32 struct vc4_bo; 44 struct vc4_bo *bo; 71 uint32_t vc4_gem_hindex(struct vc4_job *job, struct vc4_bo *bo); 179 struct vc4_bo *bo, uint32_t offset) in cl_reloc() 194 struct vc4_bo *bo, uint32_t offset) in cl_aligned_reloc() 210 cl_address(struct vc4_bo *bo, uint32_t offset) in cl_address()
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D | vc4_uniforms.c | 189 static struct vc4_bo * 197 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); in vc4_upload_ubo() 217 struct vc4_bo *ubo = vc4_upload_ubo(vc4, shader, gallium_uniforms); in vc4_write_uniforms()
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D | vc4_screen.h | 38 struct vc4_bo;
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D | vc4_resource.h | 56 struct vc4_bo *bo;
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D | vc4_job.c | 44 struct vc4_bo **referenced_bos = job->bo_pointers.base; in vc4_job_free() 122 struct vc4_bo **referenced_bos = job->bo_pointers.base; in vc4_flush_jobs_reading_resource() 411 cl_ensure_space(&job->bo_pointers, 6 * sizeof(struct vc4_bo *)); in vc4_job_submit()
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D | vc4_cl.c | 60 vc4_gem_hindex(struct vc4_job *job, struct vc4_bo *bo) in vc4_gem_hindex()
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D | vc4_simulator_validate.h | 97 struct vc4_bo *bo;
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D | vc4_simulator.c | 219 struct vc4_bo **bos = job->bo_pointers.base; in vc4_simulator_pin_bos() 224 struct vc4_bo *bo = bos[i]; in vc4_simulator_pin_bos() 258 struct vc4_bo *bo = drm_bo->bo; in vc4_simulator_unpin_bos()
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D | vc4_draw.c | 68 (2 * 16 + 20) * sizeof(struct vc4_bo *)); in vc4_get_draw_cl_space() 216 struct vc4_bo *bo = vc4_bo_alloc(vc4->screen, 4096, "scratch VBO"); in vc4_emit_gl_shader_state()
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D | vc4_context.h | 155 struct vc4_bo *bo;
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D | vc4_resource.c | 48 struct vc4_bo *bo; in vc4_resource_bo_alloc()
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