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Searched refs:vec2TouchPosition (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/OS/Windows/
DPVRShellOS.cpp578 …float vec2TouchPosition[2] = { (float)(short)LOWORD(lParam)/(float)(rcWinDimensions.right), (float… in doButtonDown() local
579 pData->TouchBegan(vec2TouchPosition); in doButtonDown()
588 …float vec2TouchPosition[2] = { (float)(short)LOWORD(lParam)/(float)(rcWinDimensions.right), (float… in doButtonUp() local
589 pData->TouchEnded(vec2TouchPosition); in doButtonUp()
592 …if(vec2TouchPosition[0] < 0.f || vec2TouchPosition[0] > 1.f || vec2TouchPosition[1] < 0.f || vec2T… in doButtonUp()
675 …float vec2TouchPosition[2] = { (float)(short)LOWORD(lParam)/(float)(rcWinDimensions.right), (float… in WndProc() local
677 …if(vec2TouchPosition[0] < 0.f || vec2TouchPosition[0] > 1.f || vec2TouchPosition[1] < 0.f || vec2T… in WndProc()
685 pData->TouchEnded(vec2TouchPosition); in WndProc()
690 pData->TouchMoved(vec2TouchPosition); in WndProc()