Searched refs:vec2TouchPosition (Results 1 – 1 of 1) sorted by relevance
578 …float vec2TouchPosition[2] = { (float)(short)LOWORD(lParam)/(float)(rcWinDimensions.right), (float… in doButtonDown() local579 pData->TouchBegan(vec2TouchPosition); in doButtonDown()588 …float vec2TouchPosition[2] = { (float)(short)LOWORD(lParam)/(float)(rcWinDimensions.right), (float… in doButtonUp() local589 pData->TouchEnded(vec2TouchPosition); in doButtonUp()592 …if(vec2TouchPosition[0] < 0.f || vec2TouchPosition[0] > 1.f || vec2TouchPosition[1] < 0.f || vec2T… in doButtonUp()675 …float vec2TouchPosition[2] = { (float)(short)LOWORD(lParam)/(float)(rcWinDimensions.right), (float… in WndProc() local677 …if(vec2TouchPosition[0] < 0.f || vec2TouchPosition[0] > 1.f || vec2TouchPosition[1] < 0.f || vec2T… in WndProc()685 pData->TouchEnded(vec2TouchPosition); in WndProc()690 pData->TouchMoved(vec2TouchPosition); in WndProc()