Searched refs:vertDecl (Results 1 – 1 of 1) sorted by relevance
256 std::ostringstream vertDecl, vertMain, fragDecl, fragMain; in genShaderSources() local258 vertDecl << "#version 310 es\n" in genShaderSources()309 vertDecl << glu::declare(structType, 0) << ";\n"; in genShaderSources()319 …vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()360 return glu::makeVtxFragSources(vertDecl.str() + vertMain.str(), fragDecl.str() + fragMain.str()); in genShaderSources()