Searched refs:vertexBlendMatrixCount (Results 1 – 5 of 5) sorted by relevance
454 void VertexProcessor::setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount) in setVertexBlendMatrixCount() argument456 if(vertexBlendMatrixCount <= 4) in setVertexBlendMatrixCount()458 context->vertexBlendMatrixCount = vertexBlendMatrixCount; in setVertexBlendMatrixCount()834 …int activeMatrices = context->indexedVertexBlendEnable ? 12 : max(context->vertexBlendMatrixCount,… in updateTransform()942 state.vertexBlendMatrixCount = context->vertexBlendMatrixCountActive(); in update()
58 unsigned int vertexBlendMatrixCount : 3; member242 void setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount);
301 vertexBlendMatrixCount = 0; in init()1110 return vertexBlendMatrixCount; in vertexBlendMatrixCountActive()
482 int vertexBlendMatrixCount; member in sw::Context
44 if(state.vertexBlendMatrixCount == 0) in transformBlend()92 switch(state.vertexBlendMatrixCount) in transformBlend()101 if(state.vertexBlendMatrixCount == 1) in transformBlend()105 else if(state.vertexBlendMatrixCount == 2) in transformBlend()120 else if(state.vertexBlendMatrixCount == 3) in transformBlend()137 else if(state.vertexBlendMatrixCount == 4) in transformBlend()