Searched refs:vertexPositions (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fDrawTests.cpp | 825 const tcu::Vec4 vertexPositions[] = in renderTo() local 857 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo() 2290 const tcu::Vec4 vertexPositions[] = in iterate() local 2340 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate() 2460 const tcu::Vec4 vertexPositions[] = in iterate() local 2497 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); in iterate() 2508 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate() 2517 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate() 2604 const tcu::Vec4 vertexPositions[] = in iterate() local 2641 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in iterate()
|
D | es31fMultisampleTests.cpp | 304 const float vertexPositions[] = in renderTriangle() local 326 gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW); in renderTriangle()
|
D | es31fShaderImageLoadStoreTests.cpp | 3096 static const float vertexPositions[4*3] = in iterate() local 3108 glu::va::Float("a_position", 3, 4, 0, &vertexPositions[0]) in iterate()
|
/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 230 float vertexPositions[] = in renderTriangle() local 244 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle() 284 float vertexPositions[] = in renderLine() local 296 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine()
|
/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 319 float vertexPositions[] = in renderTriangle() local 333 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderTriangle() 373 float vertexPositions[] = in renderLine() local 385 …GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]… in renderLine()
|
D | es3fDrawTests.cpp | 693 const tcu::Vec4 vertexPositions[] = in renderTo() local 722 ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); in renderTo()
|