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Searched refs:vertexShaderConstantF (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp280 if(*(int*)vertexShaderConstantF[i] != 0x80000000) in Apply()
282 device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); in Apply()
557 if(*(int*)vertexShaderConstantF[i] != 0x80000000) in Capture()
559 device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); in Capture()
804 memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4])); in setVertexShaderConstantF()
888 (int&)vertexShaderConstantF[i][0] = 0x80000000; in clear()
889 (int&)vertexShaderConstantF[i][1] = 0x80000000; in clear()
890 (int&)vertexShaderConstantF[i][2] = 0x80000000; in clear()
891 (int&)vertexShaderConstantF[i][3] = 0x80000000; in clear()
1219 device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); in captureVertexShaderStates()
DDirect3DStateBlock9.hpp182 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; member in D3D9::Direct3DStateBlock9
DDirect3DDevice9.cpp2114 constantData[i * 4 + 0] = vertexShaderConstantF[startRegister + i][0]; in GetVertexShaderConstantF()
2115 constantData[i * 4 + 1] = vertexShaderConstantF[startRegister + i][1]; in GetVertexShaderConstantF()
2116 constantData[i * 4 + 2] = vertexShaderConstantF[startRegister + i][2]; in GetVertexShaderConstantF()
2117 constantData[i * 4 + 3] = vertexShaderConstantF[startRegister + i][3]; in GetVertexShaderConstantF()
5254 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in SetVertexShaderConstantF()
5255 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in SetVertexShaderConstantF()
5256 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in SetVertexShaderConstantF()
5257 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in SetVertexShaderConstantF()
5899 renderer->setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
DDirect3DDevice9.hpp275 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; member in D3D9::Direct3DDevice9
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp375 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setVertexShaderConstantF()
376 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setVertexShaderConstantF()
377 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setVertexShaderConstantF()
378 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setVertexShaderConstantF()
748 Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
DDevice.hpp106 float vertexShaderConstantF[sw::VERTEX_UNIFORM_VECTORS][4]; member in es2::Device