Searched refs:vertexShaderConstantF (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 280 if(*(int*)vertexShaderConstantF[i] != 0x80000000) in Apply() 282 device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); in Apply() 557 if(*(int*)vertexShaderConstantF[i] != 0x80000000) in Capture() 559 device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); in Capture() 804 memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4])); in setVertexShaderConstantF() 888 (int&)vertexShaderConstantF[i][0] = 0x80000000; in clear() 889 (int&)vertexShaderConstantF[i][1] = 0x80000000; in clear() 890 (int&)vertexShaderConstantF[i][2] = 0x80000000; in clear() 891 (int&)vertexShaderConstantF[i][3] = 0x80000000; in clear() 1219 device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); in captureVertexShaderStates()
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D | Direct3DStateBlock9.hpp | 182 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; member in D3D9::Direct3DStateBlock9
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D | Direct3DDevice9.cpp | 2114 constantData[i * 4 + 0] = vertexShaderConstantF[startRegister + i][0]; in GetVertexShaderConstantF() 2115 constantData[i * 4 + 1] = vertexShaderConstantF[startRegister + i][1]; in GetVertexShaderConstantF() 2116 constantData[i * 4 + 2] = vertexShaderConstantF[startRegister + i][2]; in GetVertexShaderConstantF() 2117 constantData[i * 4 + 3] = vertexShaderConstantF[startRegister + i][3]; in GetVertexShaderConstantF() 5254 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in SetVertexShaderConstantF() 5255 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in SetVertexShaderConstantF() 5256 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in SetVertexShaderConstantF() 5257 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in SetVertexShaderConstantF() 5899 renderer->setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
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D | Direct3DDevice9.hpp | 275 float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; member in D3D9::Direct3DDevice9
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 375 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setVertexShaderConstantF() 376 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setVertexShaderConstantF() 377 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setVertexShaderConstantF() 378 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setVertexShaderConstantF() 748 Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
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D | Device.hpp | 106 float vertexShaderConstantF[sw::VERTEX_UNIFORM_VECTORS][4]; member in es2::Device
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