Searched refs:vertexShaderDirty (Results 1 – 4 of 4) sorted by relevance
132 vertexShaderDirty = true; in Device()368 vertexShaderDirty = true; in setVertexShader()382 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()742 if(vertexShaderDirty) in bindShaderConstants()759 vertexShaderDirty = false; in bindShaderConstants()
102 bool vertexShaderDirty; member in es2::Device
266 bool vertexShaderDirty; member in D3D9::Direct3DDevice9
91 vertexShaderDirty = true; in Direct3DDevice9()5200 vertexShaderDirty = true; in SetVertexShader()5229 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantB()5261 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantF()5293 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantI()5888 if(vertexShaderDirty) in bindShaderConstants()5917 vertexShaderDirty = false; in bindShaderConstants()