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Searched refs:vertexShaderDirty (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp132 vertexShaderDirty = true; in Device()
368 vertexShaderDirty = true; in setVertexShader()
382 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()
742 if(vertexShaderDirty) in bindShaderConstants()
759 vertexShaderDirty = false; in bindShaderConstants()
DDevice.hpp102 bool vertexShaderDirty; member in es2::Device
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp266 bool vertexShaderDirty; member in D3D9::Direct3DDevice9
DDirect3DDevice9.cpp91 vertexShaderDirty = true; in Direct3DDevice9()
5200 vertexShaderDirty = true; in SetVertexShader()
5229 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantB()
5261 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantF()
5293 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantI()
5888 if(vertexShaderDirty) in bindShaderConstants()
5917 vertexShaderDirty = false; in bindShaderConstants()