Searched refs:vertexShaderHandle (Results 1 – 4 of 4) sorted by relevance
29 vertexShaderHandle = 0; in Direct3DStateBlock8()110 device->SetVertexShader(vertexShaderHandle); in Apply()188 device->GetVertexShader(&vertexShaderHandle); in Capture()393 vertexShaderHandle = shaderHandle; in setVertexShader()444 vertexShaderHandle = 0; in clear()641 device->GetVertexShader(&vertexShaderHandle); in captureVertexShaderStates()
103 unsigned long vertexShaderHandle; member in D3D8::Direct3DStateBlock8
247 unsigned long vertexShaderHandle; member in D3D8::Direct3DDevice8
80 vertexShaderHandle = 0; in Direct3DDevice8()1645 *handle = vertexShaderHandle; in GetVertexShader()3916 if(vertexShader[vertexShaderHandle >> 16]) in SetVertexShader()3918 vertexShader[vertexShaderHandle >> 16]->unbind(); in SetVertexShader()3921 vertexShaderHandle = handle; in SetVertexShader()