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Searched refs:vertexShaderTemplate (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTessellationTests.cpp1601 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local
1706 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
1905 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local
1958 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2144 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local
2183 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2484 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local
2542 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2561 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local
2628 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
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/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp207 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local
241 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init()
727 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local
761 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init()
DglsTextureBufferCase.cpp384 const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); in createRenderProgram() local
389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); in createRenderProgram()
DglsAttributeLocationTests.cpp260 const tcu::StringTemplate vertexShaderTemplate(generateVertexShaderTemplate(attributes)); in createVertexShaderSource() local
273 return vertexShaderTemplate.specialize(parameters); in createVertexShaderSource()