Searched refs:vertexShaderTemplate (Results 1 – 4 of 4) sorted by relevance
1601 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local1706 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()1905 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local1958 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()2144 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in init() local2183 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()2484 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local2542 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()2561 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n" in makeSources() local2628 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()[all …]
207 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local241 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init()727 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local761 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init()
384 const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); in createRenderProgram() local389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); in createRenderProgram()
260 const tcu::StringTemplate vertexShaderTemplate(generateVertexShaderTemplate(attributes)); in createVertexShaderSource() local273 return vertexShaderTemplate.specialize(parameters); in createVertexShaderSource()