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Searched refs:vertexStage (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkPipeline.cpp204 const VkPipelineShaderStageCreateInfo& vertexStage = pCreateInfo->pStages[0]; in GraphicsPipeline() local
205 if((vertexStage.stage != VK_SHADER_STAGE_VERTEX_BIT) || in GraphicsPipeline()
206 (vertexStage.flags != 0) || in GraphicsPipeline()
207 !((vertexStage.pSpecializationInfo == nullptr) || in GraphicsPipeline()
208 ((vertexStage.pSpecializationInfo->mapEntryCount == 0) && in GraphicsPipeline()
209 (vertexStage.pSpecializationInfo->dataSize == 0)))) in GraphicsPipeline()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp3560 ShaderStage vertexStage; in init() local
3561 vertexStage.source = VertexSource("#version 450\n" in init()
3580 vertexStage.caps.push_back("Matrix"); in init()
3581 vertexStage.caps.push_back("Shader Matrix"); in init()
3582 vertexStage.caps.push_back("Float64"); in init()
3583 vertexStage.caps.push_back("ClipDistance Shader"); in init()
3584 vertexStage.caps.push_back("CullDistance Shader"); in init()
3585 vertexStage.caps.push_back("TransformFeedback Shader"); in init()
3705 standardPipeline.push_back(vertexStage); in init()