Searched refs:vertexStage (Results 1 – 2 of 2) sorted by relevance
204 const VkPipelineShaderStageCreateInfo& vertexStage = pCreateInfo->pStages[0]; in GraphicsPipeline() local205 if((vertexStage.stage != VK_SHADER_STAGE_VERTEX_BIT) || in GraphicsPipeline()206 (vertexStage.flags != 0) || in GraphicsPipeline()207 !((vertexStage.pSpecializationInfo == nullptr) || in GraphicsPipeline()208 ((vertexStage.pSpecializationInfo->mapEntryCount == 0) && in GraphicsPipeline()209 (vertexStage.pSpecializationInfo->dataSize == 0)))) in GraphicsPipeline()
3560 ShaderStage vertexStage; in init() local3561 vertexStage.source = VertexSource("#version 450\n" in init()3580 vertexStage.caps.push_back("Matrix"); in init()3581 vertexStage.caps.push_back("Shader Matrix"); in init()3582 vertexStage.caps.push_back("Float64"); in init()3583 vertexStage.caps.push_back("ClipDistance Shader"); in init()3584 vertexStage.caps.push_back("CullDistance Shader"); in init()3585 vertexStage.caps.push_back("TransformFeedback Shader"); in init()3705 standardPipeline.push_back(vertexStage); in init()