/external/autotest/client/deps/glbench/src/ |
D | attributefetchtest.cc | 66 const char* vertex_shader = NULL; in AttributeFetchShaderProgram() local 69 vertex_shader = simple_vertex_shader; in AttributeFetchShaderProgram() 72 vertex_shader = simple_vertex_shader_2_attr; in AttributeFetchShaderProgram() 75 vertex_shader = simple_vertex_shader_4_attr; in AttributeFetchShaderProgram() 78 vertex_shader = simple_vertex_shader_8_attr; in AttributeFetchShaderProgram() 83 GLuint program = InitShaderProgram(vertex_shader, simple_fragment_shader); in AttributeFetchShaderProgram()
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D | varyingsandddxytest.cc | 102 const char* vertex_shader = NULL; in VaryingsShaderProgram() local 106 vertex_shader = vertex_shader_1_varying; in VaryingsShaderProgram() 110 vertex_shader = vertex_shader_2_varying; in VaryingsShaderProgram() 114 vertex_shader = vertex_shader_4_varying; in VaryingsShaderProgram() 118 vertex_shader = vertex_shader_8_varying; in VaryingsShaderProgram() 124 GLuint program = InitShaderProgram(vertex_shader, fragment_shader); in VaryingsShaderProgram()
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D | utils.cc | 333 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in InitShaderProgramWithHeaders() local 340 glShaderSource(vertex_shader, count + 1, header_and_body, NULL); in InitShaderProgramWithHeaders() 345 glCompileShader(vertex_shader); in InitShaderProgramWithHeaders() 346 print_shader_log(vertex_shader); in InitShaderProgramWithHeaders() 351 glAttachShader(program, vertex_shader); in InitShaderProgramWithHeaders() 357 glDeleteShader(vertex_shader); in InitShaderProgramWithHeaders()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest() 323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local 414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local 720 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode() 725 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode() 730 vertex_shader = in prepareVertexShaderCode() [all …]
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D | gl3cTransformFeedbackTests.cpp | 1792 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local 1794 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testInvalidVarying() 1795 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "in float data;\n"); in testInvalidVarying() 1796 …vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testInvalidVarying() 1801 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testInvalidVarying() 1838 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local 1840 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testRepeatedVarying() 1841 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "out float result;\n"); in testRepeatedVarying() 1842 …vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testRepeatedVarying() 1848 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testRepeatedVarying() [all …]
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D | gl3cClipDistance.hpp | 106 …LinkageStatus linkShaders(const CompilationStatus& vertex_shader, const CompilationStatus& fragmen…
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D | gl4cBufferStorageTests.cpp | 259 const std::string& vertex_shader); 988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument 1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); in Init() 3412 static const GLchar* vertex_shader = "#version 440 core\n" in iterate() local 3521 …ram.Init("" /* cs */, fragment_shader, geometry_shader, "" /* tcs */, "" /* tes */, vertex_shader); in iterate()
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local 155 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in GlScene() 157 glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); in GlScene() 158 glCompileShader(vertex_shader); in GlScene() 160 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret); in GlScene() 173 glAttachShader(program, vertex_shader); in GlScene()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 260 if (draw->vs.vertex_shader) { in draw_is_vs_window_space() 261 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_is_vs_window_space() 591 return &draw->vs.vertex_shader->info; in draw_get_shader_info() 690 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_total_vs_outputs() 855 return draw->vs.vertex_shader->viewport_index_output; in draw_current_shader_viewport_index_output() 867 return draw->vs.vertex_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index() 900 return draw->vs.vertex_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances() 908 return draw->vs.vertex_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()
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D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare() 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, in fse_prepare() 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
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D | draw_vs.c | 113 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader() 125 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 155 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in llvm_middle_end_prepare() 418 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() 465 draw->vs.vertex_shader->info.writes_viewport_index)) { in llvm_pipeline_generic()
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D | draw_llvm.c | 552 llvm_vertex_shader(llvm->draw->vs.vertex_shader); in draw_llvm_create_variant() 575 tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0); in draw_llvm_create_variant() 613 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; in generate_vs() 631 &llvm->draw->vs.vertex_shader->info, in generate_vs() 638 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; in generate_vs() 1153 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance; in generate_clipmask() 1546 const struct tgsi_shader_info *vs_info = &draw->vs.vertex_shader->info; in draw_llvm_generate() 1993 key->nr_samplers = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER] + 1; in draw_llvm_make_variant_key() 1994 if (llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) { in draw_llvm_make_variant_key() 1996 llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER_VIEW] + 1; in draw_llvm_make_variant_key() [all …]
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D | draw_pt_fetch_shade_pipeline.c | 77 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fetch_pipeline_prepare() 236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic()
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D | draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in twoside_first_tri()
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D | draw_private.h | 260 struct draw_vertex_shader *vertex_shader; member
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D | draw_pt_so_emit.c | 62 state = &draw->vs.vertex_shader->state.stream_output; in draw_so_info()
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D | draw_pipe_wide_point.c | 269 const struct draw_vertex_shader *vs = draw->vs.vertex_shader; in widepoint_first_point()
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D | draw_pt.c | 491 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0); in draw_vbo()
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 198 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, vertex_source); 199 if (!vertex_shader) { 210 glAttachShader(program, vertex_shader); 234 if (vertex_shader) { 235 glDeleteShader(vertex_shader);
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AMDGPU/ |
D | no-hsa-graphics-shaders.ll | 9 define amdgpu_vs void @vertex_shader() #0 {
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/external/llvm/test/CodeGen/AMDGPU/ |
D | no-hsa-graphics-shaders.ll | 9 define amdgpu_vs void @vertex_shader() #0 {
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 113 void *vertex_shader, *vertex_shader_saved; member 686 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle() 687 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle() 694 if (handle == ctx->vertex_shader) { in cso_delete_vertex_shader() 697 ctx->vertex_shader = NULL; in cso_delete_vertex_shader() 706 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader() 712 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader() 714 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 4375 , vertex_shader(0) 4433 return vertex_shader; 4461 vertex_shader = shader_group.pass_through_vertex_shader; 4462 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader)); 4467 vertex_shader = shader_group.pass_through_vertex_shader; 4468 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader)); 4474 vertex_shader = shader_group.pass_through_vertex_shader; 4476 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); 4485 vertex_shader = shader_group.pass_through_vertex_shader; 4487 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 164 const std::string& vertex_shader);
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