Searched refs:vertexbuf (Results 1 – 18 of 18) sorted by relevance
222 ctx->solid_vbuf_state.vertexbuf.count = 1; in fd_context_setup_common_vbos()223 ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12; in fd_context_setup_common_vbos()224 ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf; in fd_context_setup_common_vbos()237 ctx->blit_vbuf_state.vertexbuf.count = 2; in fd_context_setup_common_vbos()238 ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8; in fd_context_setup_common_vbos()239 ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf; in fd_context_setup_common_vbos()240 ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12; in fd_context_setup_common_vbos()241 ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf; in fd_context_setup_common_vbos()
201 foreach_bit(i, ctx->vtx.vertexbuf.enabled_mask) { in fd_draw_vbo()202 assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer); in fd_draw_vbo()203 resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource); in fd_draw_vbo()317 &ctx->solid_vbuf_state.vertexbuf.vb[0]); in fd_blitter_clear()
119 struct fd_vertexbuf_stateobj vertexbuf; member
61 for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) { in rebind_resource()62 if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc) in rebind_resource()1078 util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb); in fd_blitter_pipe_begin()
300 struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf; in fd_set_vertex_buffers()
60 struct fd_vertexbuf_stateobj *vertexbuf = &ctx->vtx.vertexbuf; in emit_vertexbufs() local70 &vertexbuf->vb[elem->vertex_buffer_index]; in emit_vertexbufs()
177 &ctx->vtx.vertexbuf.vb[elem->vertex_buffer_index]; in patch_vtx_fetches()
140 struct vc4_vertexbuf_stateobj *vertexbuf = &vc4->vertexbuf; in vc4_emit_gl_shader_state() local187 &vertexbuf->vb[elem->vertex_buffer_index]; in vc4_emit_gl_shader_state()
392 struct vc4_vertexbuf_stateobj vertexbuf; member
167 util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb); in vc4_blitter_save()
318 struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf; in vc4_set_vertex_buffers()
140 struct vc5_vertexbuf_stateobj *vertexbuf = &vc5->vertexbuf; in vc5_emit_gl_shader_state() local256 &vertexbuf->vb[elem->vertex_buffer_index]; in vc5_emit_gl_shader_state()
171 util_blitter_save_vertex_buffer_slot(vc5->blitter, vc5->vertexbuf.vb); in vc5_blitter_save()
386 struct vc5_vertexbuf_stateobj vertexbuf; member
257 struct vc5_vertexbuf_stateobj *so = &vc5->vertexbuf; in vc5_set_vertex_buffers()
403 &vtx->vertexbuf.vb[elem->vertex_buffer_index]; in fd3_emit_vertex_bufs()
407 &vtx->vertexbuf.vb[elem->vertex_buffer_index]; in fd4_emit_vertex_bufs()
449 &vtx->vertexbuf.vb[elem->vertex_buffer_index]; in fd5_emit_vertex_bufs()