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/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp247 for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) in shadePrimitives() local
258 const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx]; in shadePrimitives()
559 for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) in shadePrimitives() local
572 inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>(); in shadePrimitives()
576 inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f) in shadePrimitives()
577 … + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f); in shadePrimitives()
603 …output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertice… in shadePrimitives()