Searched refs:verticeNdx (Results 1 – 1 of 1) sorted by relevance
247 for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) in shadePrimitives() local258 const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx]; in shadePrimitives()559 for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) in shadePrimitives() local572 inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>(); in shadePrimitives()576 inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f) in shadePrimitives()577 … + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f); in shadePrimitives()603 …output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertice… in shadePrimitives()