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/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp247 GLint vsCompileStatus = 0; in createProgram() local
248 glGetShaderiv(ph.vertexShader, GL_COMPILE_STATUS, &vsCompileStatus); in createProgram()
249 EXPECT_EQ(vsCompileStatus, GL_TRUE); in createProgram()
606 GLint vsCompileStatus = 0; in TEST_F() local
607 glGetShaderiv(ph.vertexShader, GL_COMPILE_STATUS, &vsCompileStatus); in TEST_F()
608 EXPECT_EQ(vsCompileStatus, GL_TRUE); in TEST_F()