Searched refs:vsCompileStatus (Results 1 – 1 of 1) sorted by relevance
247 GLint vsCompileStatus = 0; in createProgram() local248 glGetShaderiv(ph.vertexShader, GL_COMPILE_STATUS, &vsCompileStatus); in createProgram()249 EXPECT_EQ(vsCompileStatus, GL_TRUE); in createProgram()606 GLint vsCompileStatus = 0; in TEST_F() local607 glGetShaderiv(ph.vertexShader, GL_COMPILE_STATUS, &vsCompileStatus); in TEST_F()608 EXPECT_EQ(vsCompileStatus, GL_TRUE); in TEST_F()