Searched refs:vs_main_body (Results 1 – 1 of 1) sorted by relevance
2204 std::string vs_main_body; in getTestIterationProperties() local2209 vs_main_body = "gl_ClipDistance[0] = 1.0;"; in getTestIterationProperties()2212 vs_main_body = "gl_CullDistance[0] = 2.0;"; in getTestIterationProperties()2215 vs_main_body = "gl_PointSize = 1.0;"; in getTestIterationProperties()2218 vs_main_body = "gl_Position = vec4(1.0f, 2.0, 3.0, 4.0);"; in getTestIterationProperties()2221 vs_main_body = ""; in getTestIterationProperties()2226 *out_vs_body_ptr = getVertexShaderBody(context_type, iteration, vs_main_body); in getTestIterationProperties()