/external/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_context.c | 88 struct vmw_svga_winsys_shader *vshader; member 270 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 271 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush() 586 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 594 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 598 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 602 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 609 (void) util_hash_table_set(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation() 615 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 620 *shid = vshader->shid; in vmw_swc_shader_relocation() [all …]
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt_fetch_shade_pipeline.c | 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument 218 vshader->run_linear(vshader, in draw_vertex_shader_run() 236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local 279 draw_vertex_shader_run(vshader, in fetch_pipeline_generic() 295 &vshader->info, in fetch_pipeline_generic()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 418 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local 424 &vshader->info, in llvm_pipeline_generic()
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 59 var vertexShader = loadShader(gl, vshader);
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 2403 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local 2405 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2406 gl.compileShader(vshader); in iterate() 2407 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2409 gl.attachShader(programB, vshader); in iterate() 2438 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2439 gl.compileShader(vshader); in iterate() 2440 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2441 gl.attachShader(programB, vshader); in iterate() 2546 gl.deleteShader(vshader); in iterate()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3434 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3458 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3593 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3615 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 3406 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3430 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3565 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3587 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
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