Searched refs:wEnable (Results 1 – 4 of 4) sorted by relevance
455 Int4 wEnable = enable; in program() local471 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()478 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()485 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()490 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
437 Int4 wEnable = enable; in applyShader() local453 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()460 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()467 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()472 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()
463 Int4 wEnable = enable; in program() local479 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()486 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()493 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()498 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
438 Int4 wEnable = enable; in applyShader() local454 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()461 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()468 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()473 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()