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Searched refs:wEnable (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexProgram.cpp455 Int4 wEnable = enable; in program() local
471 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()
478 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()
485 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()
490 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
DPixelProgram.cpp437 Int4 wEnable = enable; in applyShader() local
453 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()
460 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()
467 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()
472 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()
/external/swiftshader/src/Shader/
DVertexProgram.cpp463 Int4 wEnable = enable; in program() local
479 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in program()
486 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in program()
493 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in program()
498 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in program()
DPixelProgram.cpp438 Int4 wEnable = enable; in applyShader() local
454 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); in applyShader()
461 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); in applyShader()
468 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); in applyShader()
473 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); in applyShader()