Searched refs:weapon_two_name (Results 1 – 3 of 3) sorted by relevance
/external/flatbuffers/samples/ |
D | sample_binary.cpp | 31 auto weapon_two_name = builder.CreateString("Axe"); in main() local 36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main()
|
D | sample_binary.rs | 39 let weapon_two_name = builder.create_string("Axe"); in main() localVariable 48 name: Some(weapon_two_name), in main()
|
/external/flatbuffers/docs/source/ |
D | Tutorial.md | 614 auto weapon_two_name = builder.CreateString("Axe"); 619 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); 726 $weapon_two_name = $builder->createString("Axe"); 727 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two_name, 5); 740 ns(Weapon_ref_t) weapon_two_name = flatbuffers_string_create_str(B, "Axe"); 744 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage)); 827 let weapon_two_name = builder.create_string("Axe"); 836 name: Some(weapon_two_name),
|