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Searched refs:widthHeightLOD (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp137 texture.widthHeightLOD[0] = width * exp2LOD; in setTextureLevel()
138 texture.widthHeightLOD[1] = width * exp2LOD; in setTextureLevel()
139 texture.widthHeightLOD[2] = height * exp2LOD; in setTextureLevel()
140 texture.widthHeightLOD[3] = height * exp2LOD; in setTextureLevel()
DSampler.hpp48 float4 widthHeightLOD; member
/external/swiftshader/src/Device/
DSampler.cpp136 texture.widthHeightLOD[0] = width * exp2LOD; in setTextureLevel()
137 texture.widthHeightLOD[1] = width * exp2LOD; in setTextureLevel()
138 texture.widthHeightLOD[2] = height * exp2LOD; in setTextureLevel()
139 texture.widthHeightLOD[3] = height * exp2LOD; in setTextureLevel()
DSampler.hpp48 float4 widthHeightLOD; member
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1309 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); in computeLod()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1400 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); in computeLod()