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Searched refs:widthLOD (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp142 texture.widthLOD[0] = width * exp2LOD; in setTextureLevel()
143 texture.widthLOD[1] = width * exp2LOD; in setTextureLevel()
144 texture.widthLOD[2] = width * exp2LOD; in setTextureLevel()
145 texture.widthLOD[3] = width * exp2LOD; in setTextureLevel()
DSampler.hpp49 float4 widthLOD; member
/external/swiftshader/src/Device/
DSampler.cpp141 texture.widthLOD[0] = width * exp2LOD; in setTextureLevel()
142 texture.widthLOD[1] = width * exp2LOD; in setTextureLevel()
143 texture.widthLOD[2] = width * exp2LOD; in setTextureLevel()
144 texture.widthLOD[3] = width * exp2LOD; in setTextureLevel()
DSampler.hpp49 float4 widthLOD; member
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1399 lod *= *Pointer<Float>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()
1447 dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLod3D()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1490 lod *= *Pointer<Float>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()
1538 dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLod3D()