Searched refs:willUseGeoShader (Results 1 – 20 of 20) sorted by relevance
16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying() local57 if (willUseGeoShader) { in addVarying()64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in addVarying()98 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
49 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()82 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()119 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()386 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
21 if (!args.fGP.willUseGeoShader()) { in emitCode()
50 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()83 if (proc.willUseGeoShader()) { in emitAndInstallPrimProc()120 proc.willUseGeoShader() ? &fGS : nullptr, in emitAndInstallPrimProc()373 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
26 bool willUseGeoShader() const final { return fWillUseGeoShader; } in willUseGeoShader() function
31 bool willUseGeoShader() const override { return false; } in willUseGeoShader() function
170 virtual bool willUseGeoShader() const = 0;
22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
319 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()343 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
318 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()348 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
328 if (primProc.willUseGeoShader()) { in finalize()357 if (primProc.willUseGeoShader()) { in finalize()
390 if (primProc.willUseGeoShader()) { in finalize()426 if (primProc.willUseGeoShader()) { in finalize()
335 SkASSERT(!this->primitiveProcessor().willUseGeoShader());
350 SkASSERT(!this->primitiveProcessor().willUseGeoShader());