Searched refs:windingNdx (Results 1 – 3 of 3) sorted by relevance
587 for (int windingNdx = 0; windingNdx < WINDING_LAST; ++windingNdx) in populateWindingGroup() local589 …s[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, false)); in populateWindingGroup()590 …es[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, true)); in populateWindingGroup()
603 for (int windingNdx = 0; windingNdx < WINDING_LAST; windingNdx++) in createPrimitiveDiscardTests() local611 (Winding)windingNdx, in createPrimitiveDiscardTests()
740 for (int windingNdx = 0; windingNdx < WINDING_LAST; ++windingNdx) in iterate() local743 const Winding winding = static_cast<Winding>(windingNdx); in iterate()745 const bool isFirstProgram = (windingNdx == 0 && usePointModeNdx == 0); in iterate()2179 for (int windingNdx = 0; windingNdx < WINDING_LAST; ++windingNdx) in createInvarianceTests() local2182 const Winding winding = static_cast<Winding>(windingNdx); in createInvarianceTests()